Digging into the Archaeological Context of the Pool Ogham Stone (S-ORK-008)

By Dr Megan Kasten, UK Postdoctoral Researcher In 1984, John Hunter’s excavations at Pool, Orkney, uncovered a slab which bore unmistakeable traces of an ogham inscription. The upright stone, now on display at the Orkney Museum, had been erected in a relatively formal paved structure, in a context which was radiocarbon dated to the 6th… Continue reading Digging into the Archaeological Context of the Pool Ogham Stone (S-ORK-008)

Twelve Coding Challenges for Christmas (Part 2)

By Dr Patricia O’Connor, Irish Postdoctoral Researcher Happy New Year from the OG(H)AM team! Last year, we brought 2024 to a close with the gift of twelve coding challenges for the twelve days of Christmas. Our last blog post focused on six of the twelve challenges for Christmas in descending order and demonstrated how to… Continue reading Twelve Coding Challenges for Christmas (Part 2)

Recording in Devon and Cornwall

By Katherine Forsyth, OG(H)AM’s UK Principal Investigator Last month Megan Kasten, Nora White and myself spent a happy week in south-west England recording ogham inscriptions using photogrammetry (see here for more on this technique). It was fantastic to finally get to see stones I’ve been reading about for years but very sobering to realise it… Continue reading Recording in Devon and Cornwall

The Future of Digital Ogam: Potential Updates to the Unicode Ogham Block to Facilitate Modern Usage

We are grateful to Adrian Doyle for contributing another insightful guest blog this month. He is the creator of the Würzburg Irish Glosses website (wurzburg.ie) and is currently completing a PhD researching Natural Language Processing techniques for Old Irish at the University of Galway. He is a research associate at the Insight Centre for Data… Continue reading The Future of Digital Ogam: Potential Updates to the Unicode Ogham Block to Facilitate Modern Usage

The History of Digital Ogam: How it came to be, and the challenges it faced along the way; Guest blog by Adrian Doyle

We are grateful to Adrian Doyle for contributing a guest blog this month. He is the creator of the Würzburg Irish Glosses website (wurzburg.ie) and is currently completing a PhD researching Natural Language Processing techniques for Old Irish at the University of Galway. He is a research associate at the Insight Centre for Data Analytics… Continue reading The History of Digital Ogam: How it came to be, and the challenges it faced along the way; Guest blog by Adrian Doyle

The Periods of Ogam Usage

By David Stifter, Katherine Forsyth, Deborah Hayden, Nora White This is a revised excerpt from Stifter, White & Forsyth (2024: 218–221), which will appear in a volume edited by Alex Mullen and George Woudhuysen on 28 December this year (link here). In this article, we distinguish four more or less distinct periods of ogam usage… Continue reading The Periods of Ogam Usage

Digital Palaeography between Manuscripts and Epigraphy Workshop

By Nora White, Corinna Salomon, Patricia O Connor and Megan Kasten On 15 November, 2023, the ‘Digital Palaeography between Manuscripts and Epigraphy’ workshop took place at the Royal Irish Academy in Dublin. The aim of this hybrid workshop was to bring together interrelated projects working on palaeography, of both manuscript and epigraphic material, and to… Continue reading Digital Palaeography between Manuscripts and Epigraphy Workshop

3D and RTI: Shedding Light on Damaged Ogham

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher In March 2023’s Ogham of the month, I mentioned that OG(H)AM’s application of digital imaging techniques to the Bac Mhic Connain knife handle (S-INV-001; NMS X.GNB 134) has offered new insights into the damaged parts of the ogham inscription. Because this is one of only four known… Continue reading 3D and RTI: Shedding Light on Damaged Ogham

‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher In our April blog, Clara Scholz introduced us to the use of ogham in gaming through an examination of the script’s appearance in Assassin’s Creed: Valhalla. Although AC:V is probably the most popular game to include ogham in its worldbuilding, it is not the first to do… Continue reading ‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

Digital Ogam: Implementation and Implications; Guest blog by Adrian Doyle

We are grateful to Adrian Doyle for contributing a guest blog this month. He is the creator of the Würzburg Irish Glosses website (wurzburg.ie) and is currently completing a PhD researching Natural Language Processing techniques for Old Irish in NUIG. Adrian writes: The ogam script has existed for over one and a half thousand years.… Continue reading Digital Ogam: Implementation and Implications; Guest blog by Adrian Doyle