3D and RTI: Shedding Light on Damaged Ogham

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher In March 2023’s Ogham of the month, I mentioned that OG(H)AM’s application of digital imaging techniques to the Bac Mhic Connain knife handle (S-INV-001; NMS X.GNB 134) has offered new insights into the damaged parts of the ogham inscription. Because this is one of only four known… Continue reading 3D and RTI: Shedding Light on Damaged Ogham

‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher In our April blog, Clara Scholz introduced us to the use of ogham in gaming through an examination of the script’s appearance in Assassin’s Creed: Valhalla. Although AC:V is probably the most popular game to include ogham in its worldbuilding, it is not the first to do… Continue reading ‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

Digital Ogam: Implementation and Implications; Guest blog by Adrian Doyle

We are grateful to Adrian Doyle for contributing a guest blog this month. He is the creator of the Würzburg Irish Glosses website (wurzburg.ie) and is currently completing a PhD researching Natural Language Processing techniques for Old Irish in NUIG. Adrian writes: The ogam script has existed for over one and a half thousand years.… Continue reading Digital Ogam: Implementation and Implications; Guest blog by Adrian Doyle

Three Approaches to Digital Imaging

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher Last month, the OG(H)AM project digitally recorded two of the ogham stones and seven ogham-inscribed portable objects in the National Museum of Ireland’s collections with the help of Irish project partners, the Discovery Programme. The team included OG(H)AM Postdoc Researchers, Megan Kasten and Nora White, OG(H)AM intern… Continue reading Three Approaches to Digital Imaging