‘Byrhtferth’s Ogam Signature’ and Oxford, St John’s College MS 17

By Deborah Hayden, OG(H)AM’s Co-Investigator As we move into a new year, it seems fitting that this January’s OG(H)AM project blog should be devoted to a manuscript source concerned with calendrical matters. The image below is of a page in Oxford, St John’s College MS 17, an early-twelfth-century collection of texts, tables, maps and diagrams… Continue reading ‘Byrhtferth’s Ogam Signature’ and Oxford, St John’s College MS 17

Ogam and Trees

By Deborah Hayden and David Stifter There is a popular belief that the names of the ogam letters derive from words for trees: indeed, a quick Google search will typically unearth numerous links to websites where the script system is referred to as the ‘Irish Tree Alphabet’, the ‘Celtic Tree Alphabet’ or similar. This association… Continue reading Ogam and Trees

‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

By Dr Megan Kasten, OG(H)AM’s UK Postdoctoral Researcher In our April blog, Clara Scholz introduced us to the use of ogham in gaming through an examination of the script’s appearance in Assassin’s Creed: Valhalla. Although AC:V is probably the most popular game to include ogham in its worldbuilding, it is not the first to do… Continue reading ‘Selective Authenticity’: Ogham in Video Games and Tabletop RPGs

In Lebor Ogaim, ‘The Book of Ogam’

By Deborah Hayden, OG(H)AM’s Co-Investigator In my last blog post on this site I discussed some of the earliest attestations of manuscript ogam, as well as the relationship between this script and ideas about alphabets that are expressed in the earliest grammar of the Irish language, Auraicept na nÉces (‘The Scholars’ Primer’). This post picks up… Continue reading In Lebor Ogaim, ‘The Book of Ogam’